Cave generation
I came across this brief overview1 of generating ASCII representations of dungeons, and decided to take a stab at a Scala version of the same. The basic idea is (1) generate some random walls, and th…
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I came across this brief overview1 of generating ASCII representations of dungeons, and decided to take a stab at a Scala version of the same. The basic idea is (1) generate some random walls, and th…