On World Building

Something I came across (and which would be lost, but for the Wayback Machine): Worldbuilding is dull. Worldbuilding literalises the urge to invent. Worldbuilding gives an unneccessary permission for…

Monthly Recap: May 2016

Eating, sleeping, playing, running, meeting friends, a few trips to the Farmer’s Market downtown, etc. I saw a couple of episodes of Midsomer Murders and mourned the passing of Book Buyers from Mount…

Monthly Recap: April 2016

Nothing out of the ordinary this month, a bunch of steady plodding stuff: we got Tara her first set of blocks (”Mega Blocks”), and a “learning tower” (see this YouTube video for an exaggerated use cas…

Monthly recap: March 2016

The month was a blur, mostly because three whole weeks was vacation time! Tara had her longest travel ever (yet), with a seven-hour flight followed by a ten-hour flight to get from San Francisco to Ne…

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Most programmers are still locked into the idea of making a program out of a large pile of tiny files containing pieces of programs Tim Daly, “Clojure In Small Pieces”…

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The idea of “mostly functional programming” is unfeasible. It is impossible to make imperative programming languages safer by only partially removing implicit side effects. Leaving one kind of effect…